Maze

Famous Fire and Water after visiting Forest Temple decided to know which one of them can be better than other. To determine the best one, boy and girl decided to walk through labyrinths. This competition seemed not so difficult to them, as it is easy ...

Forest Temple 2

Friends liked walking in forest, so they found new Forest Temple 2 in Fireboy and Watergirl 5 game and decided to inspect it carefully. Here Fire and Water met strange creatures, which constantly bother them in collecting favorite red and blue crystals....

Angry

Eternal travelers, who we know as Fireboy and Watergirl, were in many places. They dove into the mysteries of multiple temples: jumped through the portals in Crystal Temple, avoid meeting with strange creatures in Forest Temple 2... But the scariest ...

Coloring

If you like Fireboy and Watergirl, this beautiful duo, consisting of girl and boy, then you surely will try and solve puzzles with them, walk through labyrinths and collect the strangest fruits. Would you like to invent their appearance and colors? If ...

Forest Temple 3

Fireboy and Watergirl liked Forest Temple the most, that’s why they continue to inspect it again and again to expand collection of crystals of different colors. In the game "Forest Temple 3" sneaky representatives Fire and Water will experience absolutely ...

Car Physics Unity Github -

Unity’s native WheelCollider uses the PhysX engine underneath. It simulates suspension spring travel, damper forces, and sideways/forward tire friction.

At 200mph, the car feels floaty and won't turn. Cause: No downforce simulation. GitHub Fix: Advanced repos add a Downforce.cs script that applies a downward force proportional to velocity squared ( F = velocity.magnitude^2 * downforceCoefficient ). This is critical for F1 or hypercar games. car physics unity github

: Designed for games where realism is secondary (e.g., demolition derby). It replaces the standard WheelCollider with a simplified for easier friction tweaking. Randomation Vehicle Physics Cause: No downforce simulation

Change this from Discrete to Continuous to prevent the car from falling through terrain at high velocities. 5. How to Contribute and Utilize GitHub Safely : Designed for games where realism is secondary (e

Several versions of "Arcade Car Physics" exist on GitHub. Notable versions include Saarg's package

While Unity offers a built-in WheelCollider component, using it effectively requires massive amounts of custom scripting for engine simulation, gear shifting, and stability control. Building these systems yourself introduces common physics bugs, such as wheels clipping through terrain, unpredictable flipping, and unstable drifting.