Setting up the camera bounds ensures that players cannot walk off the screen into an empty void. The tool features a visual "Camera Box" overlay. Creators can adjust the maximum left, right, up, and down limits using sliders, immediately seeing where the camera will lock during high-intensity gameplay. How it Streamlines the Stage Creation Workflow
[Prepare Assets] ➔ [Import to SFF] ➔ [Visual Layering] ➔ [Configure Camera] ➔ [Export DEF] Step 1: Asset Preparation and SFF Compilation mugen stage tool exclusive
Create : For each sprite imported in Phase 2, create a corresponding visual layer. Setting up the camera bounds ensures that players