Site76 Prison Anomalies Script ^new^ File

Most scripts provide a Graphical User Interface (GUI) to toggle features like "Auto Farm" or "Instant Door Unlock." Risks of Using Scripts

This document will be updated as more information becomes available. Distribution is restricted to Level 3 personnel and above. site76 prison anomalies script

g., humanoid, reality-bending) or focus more on the specific script dialogue for a scene? Most scripts provide a Graphical User Interface (GUI)

local TweenService = game:GetService("TweenService") local ServerScriptService = game:GetService("ServerScriptService") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Load the configuration module local Config = require(ServerScriptService.Modules.AnomaliesConfig) -- Simple door automation function using Tweens local function SetupDoor(doorModel) local doorSlider = doorModel:FindFirstChild("Slider") local prompt = doorModel:FindFirstChildWhichIsA("ProximityPrompt", true) local requiredLevel = doorModel:GetAttribute("RequiredClearance") or 0 if not doorSlider or not prompt then return end local isOpen = false local originalCFrame = doorSlider.CFrame local openCFrame = originalCFrame * CFrame.new(0, 7, 0) -- Moves door upward by 7 studs local tweenInfo = TweenInfo.new(Config.DoorSettings.TweenDuration, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local openTween = TweenService:Create(doorSlider, tweenInfo, CFrame = openCFrame) local closeTween = TweenService:Create(doorSlider, tweenInfo, CFrame = originalCFrame) prompt.Triggered:Connect(function(player) if isOpen then return end -- Fetch player access level from their leaderstats or attributes local playerClearance = player:GetAttribute("Clearance") or 0 if playerClearance >= requiredLevel then isOpen = true prompt.Enabled = false openTween:Play() task.wait(Config.DoorSettings.DefaultCloseDelay) closeTween:Play() closeTween.Completed:Wait() isOpen = false prompt.Enabled = true else -- Optional: Fire remote event to trigger local "Access Denied" UI print("Access Denied for player: " .. player.Name) end end) end -- Initialize all doors in the designated workspace folder local doorsFolder = workspace:FindFirstChild("Site76_Map") and workspace.Site76_Map:FindFirstChild("Doors") if doorsFolder then for _, door in ipairs(doorsFolder:GetChildren()) do SetupDoor(door) end end -- Manage player entry attributes game.Players.PlayerAdded:Connect(function(player) -- Defaulting new players to Class-D clearance player:SetAttribute("Clearance", Config.ClearanceLevels["Class-D"]) end) Use code with caution. 🛠️ Security and Optimization Best Practices Core Narrative Themes

Characters would include Mobile Task Forces (MTF) for containment breaches, specialized researchers, and, crucially, Site Security personnel who deal with the day-to-day, often harrowing, task of acting as guards. Core Narrative Themes