: The compiler needs base game script references to understand your new code.
The file is a compressed archive located in your Skyrim's Data folder (e.g., ...\Steam\steamapps\common\Skyrim Special Edition\Data ). Upon the first launch of the Creation Kit, a prompt will appear, offering to extract the script sources contained within the Scripts.zip . skyrim creation kit scripts.zip
EndFunction
scriptname FollowPlayer
This guide has provided a basic introduction to using scripts in the Skyrim Creation Kit. With practice and patience, you'll become proficient in scripting and be able to create complex mods that enhance the Skyrim experience. Happy modding! : The compiler needs base game script references
Scriptname MyFirstSkyrimScript extends ObjectReference ; This event fires when the player activates the object holding this script Event OnActivate(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() Debug.MessageBox("Welcome to Skyrim Modding!") endif EndEvent Use code with caution. Breaking Down the Code: Scriptname MyFirstSkyrimScript extends ObjectReference