To master the library, you must understand the two ways assets are stored: Toon Boom Harmony: How to Use the Library
Internal mini-scenes within your project. A symbol has its own hidden timeline. If you edit a Symbol on frame 100, it changes on frame 1. They are excellent for looping background elements (like a spinning windmill) but are generally discouraged for complex character rigging because they hide the timeline hierarchy. toon boom harmony library
Create sub-folders for "Characters," "Props," and "Backgrounds" to keep your search times low. To master the library, you must understand the
Use rigid naming conventions ( CHR_ , PROP_ , BG_ , FX_ ) so assets are easily searchable. They are excellent for looping background elements (like
A library is only useful if it is populated correctly. Here is a step-by-step workflow for building a professional archive.
The library follows a simple drag-and-drop workflow, which can be broken down into two main actions: