+------------------+ Launch +------------------------+ | Code Editor | -------------> | UXP Developer Tools | | (manifest.json) | | (Add & Load Plugin) | +------------------+ +------------------------+ | | Connect / Debug v +------------------------+ | Adobe Host App | | (Photoshop/Illustrator| +------------------------+ Step 1: Create a Manifest File
"requiredPermissions": "network": "domains": ["https://myservice.com"] , "localFileSystem": "plugin" Use code with caution. 7. Packaging and Distributing Your Plugin adobe uxp developer tools
Prepares your final code into .ccx packages ready for distribution or submission to the Adobe Exchange. Setting Up Your Environment Setting Up Your Environment Wrap complex operations in
Wrap complex operations in try/catch blocks and use console.log() or console.error() . Because UXP runs in an isolated environment, the UDT debugging console is often your only window into silent runtime failures. To begin building modern Adobe plugins, you need
UXP supports modern JavaScript ECMAScript standards (ES6+), eliminating the need to write outdated ExtendScript.
To begin building modern Adobe plugins, you need to configure your local workspace using the following step-by-step workflow. 1. Prerequisites Ensure you have the following software installed: Adobe Creative Cloud Desktop app.
udt create my-plugin --template panel # Create new plugin udt add --app photoshop # Install plugin to Photoshop udt watch --manifest manifest.json # Enable live reload udt build --package # Create .ccx package udt sign --cert mycert.p12 # Sign the plugin