Developed by GregOrigin Studio, Sonant is a high-performance Gameplay Audio Manager that runs entirely as a native Unreal Engine Game Instance Subsystem. Unlike traditional audio solutions that rely on content-based triggers (like setting up complex Physical Material systems for footsteps), Sonant treats audio as , enabling sound designers to create dynamic, context-aware audio with minimal setup.
The development of Sonant 1.2.3 focuses strictly on resource optimization, removing legacy friction while ensuring a smooth bridge between raw audio playback engines like Apple Music or Spotify and local development protocols.
Blind listening tests with 50 producers (conducted via the r/AudioProduction subreddit) gave Sonant 1.2.3 an average score of 4.6/5 for realism, compared to 3.9/5 for the previous version. Most improvements were noted in drum transient response and harmonic progression logic.
In this release, we focused heavily on addressing edge cases reported by our community.
Developed by GregOrigin Studio, Sonant is a high-performance Gameplay Audio Manager that runs entirely as a native Unreal Engine Game Instance Subsystem. Unlike traditional audio solutions that rely on content-based triggers (like setting up complex Physical Material systems for footsteps), Sonant treats audio as , enabling sound designers to create dynamic, context-aware audio with minimal setup.
The development of Sonant 1.2.3 focuses strictly on resource optimization, removing legacy friction while ensuring a smooth bridge between raw audio playback engines like Apple Music or Spotify and local development protocols.
Blind listening tests with 50 producers (conducted via the r/AudioProduction subreddit) gave Sonant 1.2.3 an average score of 4.6/5 for realism, compared to 3.9/5 for the previous version. Most improvements were noted in drum transient response and harmonic progression logic.
In this release, we focused heavily on addressing edge cases reported by our community.