local flipEffect = Instance.new("ParticleEmitter") flipEffect.Texture = "rbxassetid://123456789" -- Smoke or dust trail flipEffect.Parent = character.Torso
-- Tween the root part (simulate flip) local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Linear) local tween = game:GetService("TweenService"):Create(rootPart, tweenInfo, CFrame = endCF) - FE - BackFlip FrontFlip Script - Check This ...
local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local UserInputService = game:GetService("UserInputService") local flipEffect = Instance