It natively hooks into geometry generation scripts to ensure every individual plank or tile receives a different image file. What’s New and Important in Version 2.04?
: Create a new material (e.g., CoronaMtl) and plug the MultiTexture map into the Diffuse slot.
The primary purpose of Multitexture is to solve a limitation in basic post-processing: the inability to easily layer multiple images onto a game's viewport without complex coding. Version 2.04 specifically refined these features:
The plugin includes built-in rotation fields and a simplified management list for adding or removing assets on the fly. Integration and Legacy Support
: Use the Hue slider (e.g., +/- 0.05) to slightly vary the tone of planks.
