Dr Driving Source Code Jun 2026
public class PenaltySystem : MonoBehaviour public float wallPenalty = 5f; public float carPenalty = 10f; private LevelTimer timer; void OnCollisionEnter2D(Collision2D collision) if (collision.gameObject.tag == "Wall") timer.AddPenalty(wallPenalty); // Visual feedback: Screen shake or red flash StartCoroutine(ShakeCamera(0.2f));
Verification & Validation
def adjust_opponent_aggression(player_clean_seconds): if player_clean_seconds > 20: return "aggressive" # Cars change lanes closer to you elif player_clean_seconds < 5: return "passive" # More space, easier avoidance else: return "normal" dr driving source code
Concrete examples and micro-advice
RaycastHit hit; if (Physics.Raycast(transform.position, transform.forward, out hit, safeDistance)) public float carPenalty = 10f