Superhot Vr V1.0.23.1 — [work]

Building on previous updates like the Quest's 90Hz support, this version aims for rock-solid framerates, essential for avoiding the "VR sickness" that can break immersion.

SUPERHOT VR v1.0.23.1: Reframing the Iconic Time-Bending Shooter SUPERHOT VR v1.0.23.1

Step 3 : Shoot Enemy C before Enemy A recovers from the stagger. System Requirements and PC Optimization Building on previous updates like the Quest's 90Hz

Because you cannot walk freely around the environment—relying instead on room-scale dodging and scripted teleportation between waves—your physical positioning within your play space is vital. Hazard Type Priority Level Recommended Counter-Strategy this version aims for rock-solid framerates

For PC VR users relying on Asynchronous Spacewarp (ASW) to smooth out frame rates, v1.0.23.1 fixed a specific ghosting artifact that occurred when punching enemies in slow motion. The “glass shatter” effect on enemies is now rendered with crisp transparency, eliminating the weird double-image effect that plagued v1.0.22.