In early tower-climbing fiction, the narrative structure mirrored a traditional role-playing video game. The hero enters Floor 1, fights a boss, loots an item, and moves to Floor 2.
– Are you hitting your daily caps for essential activities? Many players skip "boring" daily content to focus on tower pushing, only to realize weeks later they're starving for basic materials.
Clearing the tower gives you stats, legendary drops, and raw power. But power is a tool, not a personality. We’ve seen plenty of "heroes" reach the top only to realize they have no idea what to do with their strength.