Perfect your hard-surface models and fix those pesky shading artifacts without changing your geometry. The Vertex Normal Tool 1.0.5 for Cinema 4D gives you precision control over how light interacts with your mesh.

This article is based on the feature set of Vertex Normal Tool version 1.0.5. Always check the developer’s documentation for compatibility with your specific version of Cinema 4D.

Place the plugin folder into your Cinema 4D plugins directory. Restart C4D, and locate the tool under your (or Plugins) menu. Dock the VNT panel into your UI for quick access. Step 2: Create a Vertex Normal Tag

: Allows for the manual setting of hard or soft edges by selection or specific angle, resolving common shading artifacts on low-poly geometry.

If you've ever struggled with ugly shading artifacts on chamfered edges or needed to bake normals for game assets without heavily subdividing your mesh, this tool is designed to make that workflow easier.

Every polygon face in a 3D application has a "normal vector"—a perpendicular line that tells the render engine which direction the face is pointing and how it should reflect light. A vertex normal represents the directional vector assigned to an individual vertex. Why Use Custom Vertex Normals?