Opengl 20 Page

, which allow a shader to output to several buffers at once—a critical feature for advanced rendering techniques like deferred shading. Texture Flexibility : Supported Non-Power-of-Two (NPOT)

The Legacy of OpenGL 2.0: The Release That Defined Modern Graphics opengl 20

glfwTerminate(); return 0;

OpenGL 2.0 changed the game by introducing as a core feature. This allowed developers to write custom code (shaders) that runs directly on the GPU, enabling: Vertex Shaders : Customizing how 3D shapes are transformed. , which allow a shader to output to